An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away although Dexter does occasionally have to use his pistol on enemies when it is necessary to advance. Most scenes also have separate reverse versions of each other. A number of the scenes had "multiple choice" moments when the player could choose how to act, sometimes by choosing which way to turn in a passageway, or by choosing whether or not to react to the on-screen "ENERGIZE" message and transform back into Ace. At the start of the game the player could select one of three skill levels "Cadet", "Captain" or "Space Ace" for easy, medium and hard respectively - only by choosing the toughest skill level could the player see all the sequences in the game (only around half the scenes are played on the easiest setting). Space Ace introduced a few gameplay enhancements, most notably selectable skill levels and multiple paths through several of the scenes. Like Dragon's Lair, the gameplay of Space Ace requires the player to move the joystick in the right direction or press the fire button at the right moment to avoid the various hazards Dexter/Ace faces. However, the game's action was more varied with the player occasionally given the temporary option to either have the character he is controlling transform back into his adult form, or remain as a boy with different styles of challenges.ĭon Bluth has announced during the crowdfunding for Dragon's Lair: The Movie that he is making a Space Ace short film. The gameplay is also similar, requiring the player to move the joystick or press the fire button at key moments in the animated sequences to govern the hero's actions. It was unveiled in October 1983, just four months after the Dragon's Lair game, then released in Spring 1984, and like its predecessor featured film-quality animation played back from a laserdisc. Space Ace is a laserdisc video game produced by Don Bluth Studios, Cinematronics and Advanced Microcomputer Systems (later renamed RDI Video Systems). If the player stays as Dexter, the robots' drill strikes must be dodged.This is Kimberly of the video game Space Ace has been captured as a bunny girl. If the player pushes the fire button at the correct moment, Dexter turns into Ace and may combat them. Dexter's first escape from Borf's robot drones is an example. Dexter occasionally uses his pistol on enemies to advance. ![]() Dexter normally avoids barriers and adversaries, but Ace attacks them rather than running away. Several sequences contained "multiple choice" situations when the player may choose how to act, such as which way to turn or whether to react to the on-screen "ENERGIZE" message and transform back into Ace. ![]() Only by picking the hardest skill level could the player witness all the game's sequences (only around half the scenes are played on the easiest setting). At the start of the game, the player could choose one of three skill levels: "Cadet", "Captain", or "Space Ace" for easy, medium, and hard. Space Ace added configurable skill levels and varied scene pathways. Like Dragon's Lair, Space Ace is made of many discrete sequences in which the player must move the joystick or hit the fire button at the proper time to overcome various perils.
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